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» Design and implementation of a network simulation system
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IPPS
2010
IEEE
15 years 4 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
CANPC
1999
Springer
15 years 10 months ago
Implementing Application-Specific Cache-Coherence Protocols in Configurable Hardware
Streamlining communication is key to achieving good performance in shared-memory parallel programs. While full hardware support for cache coherence generally offers the best perfo...
David Brooks, Margaret Martonosi
CN
2007
132views more  CN 2007»
15 years 6 months ago
FluNet: A hybrid internet simulator for fast queue regimes
Motivated by the scale and complexity of simulating large-scale networks, recent research has focused on hybrid fluid/packet simulators, where fluid models are combined with pac...
Yung Yi, Sanjay Shakkottai
NN
1998
Springer
15 years 6 months ago
Distributed ARTMAP: a neural network for fast distributed supervised learning
Distributed coding at the hidden layer of a multi-layer perceptron (MLP) endows the network with memory compression and noise tolerance capabilities. However, an MLP typically req...
Gail A. Carpenter, Boriana L. Milenova, Benjamin W...
ICC
2009
IEEE
116views Communications» more  ICC 2009»
15 years 4 months ago
Efficient Implementation of Binary Sequence Generator for WiMAX and WRAN on Programmable Digital Signal Processor
In this paper, an efficient design for implementing binary sequence generator on 32-bit instruction execution mode TI TMS320C6416 DSP is presented. The main goal is to achieve high...
Lok Tiing Tie, Ser Wah Oh, K. J. M. Kua