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» Design and construction of organic computing systems
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VISUALIZATION
1999
IEEE
15 years 10 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
DAC
2002
ACM
16 years 7 months ago
Guaranteed passive balancing transformations for model order reduction
The major concerns in state-of-the-art model reduction algorithms are: achieving accurate models of sufficiently small size, numerically stable and efficient generation of the mod...
Joel R. Phillips, Luca Daniel, Luis Miguel Silveir...
COORDINATION
2009
Springer
16 years 7 months ago
Multicore Scheduling for Lightweight Communicating Processes
Process-oriented programming is a design methodology in which software applications are constructed from communicating concurrent processes. A process-oriented design is typically ...
Carl G. Ritson, Adam T. Sampson, Fred R. M. Barnes
NETGAMES
2006
ACM
16 years 12 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NOSSDAV
2004
Springer
15 years 11 months ago
Considering altruism in peer-to-peer internet streaming broadcast
In peer-to-peer overlay for video broadcast, peers contribute a portion of the bandwidth to the overlay in return for the service. In the presence of network heterogeneity, it is ...
Yang-Hua Chu, Hui Zhang