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» Design and Use of Industrial Software Architectures
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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
PC
2007
161views Management» more  PC 2007»
15 years 6 months ago
High performance combinatorial algorithm design on the Cell Broadband Engine processor
The Sony–Toshiba–IBM Cell Broadband Engine (Cell/B.E.) is a heterogeneous multicore architecture that consists of a traditional microprocessor (PPE) with eight SIMD co-process...
David A. Bader, Virat Agarwal, Kamesh Madduri, Seu...
MODELS
2009
Springer
16 years 1 months ago
Model Based Architecting and Construction of Embedded Systems (ACES-MB 2009)
The second ACES-MB workshop brought together researchers and practitioners interested in model-based software engineering for realtime embedded systems, with a particular focus on ...
Stefan Van Baelen, Thomas Weigert, Ileana Ober, Hu...
EUROPLOP
2006
15 years 8 months ago
A Pattern Language for Overlay Networks in Peer-to-Peer Systems
Peer-to-peer systems typically operate in large-scale, highly unreliable and insecure environments. Tackling this complexity requires good software design. Yet, many peer-to-peer ...
Dominik Grolimund, Peter Muller
PLDI
2009
ACM
16 years 1 months ago
TAJ: effective taint analysis of web applications
Taint analysis, a form of information-flow analysis, establishes whether values from untrusted methods and parameters may flow into security-sensitive operations. Taint analysis...
Omer Tripp, Marco Pistoia, Stephen J. Fink, Manu S...