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ISCAS
2008
IEEE
85views Hardware» more  ISCAS 2008»
16 years 1 months ago
Frame-parallel design strategy for high definition B-frame H.264/AVC encoder
High Definition (HD) H.264/AVC video compression is the emerging necessity on nowadays home entertainment environment and so on. However, Although B-frame coding scheme provides ...
Yi-Hau Chen, Tzu-Der Chuang, Yu-Han Chen, Chen-Han...
FBIT
2007
IEEE
16 years 1 months ago
A Neurostimulator Design for Long-term Animal Experiments
This article reports on a neural prosthesis stimulation system for long-term use in animal electrical stimulation experiments. The presented system consists of an implantable stim...
Jingai Zhou, Se Joon Woo, Se Ik Park, Seung Woo Le...
ACMACE
2005
ACM
16 years 11 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
1999
ACM
15 years 11 months ago
TouchCounters: Designing Interactive Electronic Labels for Physical Containers
We present TouchCounters, an integrated system of electronic modules, physical storage containers, and shelving surfaces for the support of collaborative physical work. Through ph...
Paul Yarin, Hiroshi Ishii
HPCA
1996
IEEE
15 years 11 months ago
Register File Design Considerations in Dynamically Scheduled Processors
We have investigated the register file requirements of dynamically scheduled processors using register renaming and dispatch queues running the SPEC92 benchmarks. We looked at pro...
Keith I. Farkas, Norman P. Jouppi, Paul Chow