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» Design and Implementation of the FRIENDS System
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CSCW
2010
ACM
16 years 3 months ago
Gone but not forgotten: designing for disconnection in synchronous groupware
Synchronous groupware depends on the assumption that people are fully connected to the others in the group, but there are many situations (network delay, network outage, or explic...
Carl Gutwin, T. C. Nicholas Graham, Christopher Wo...
WCRE
2009
IEEE
16 years 1 months ago
Tracking Design Smells: Lessons from a Study of God Classes
—“God class” is a term used to describe a certain type of large classes which “know too much or do too much”. Often a God class (GC) is created by accident as functionali...
Stéphane Vaucher, Foutse Khomh, Naouel Moha...
ITNG
2008
IEEE
16 years 1 months ago
A Minimalist Visual Notation for Design Patterns and Antipatterns
Achieving a quality software system requires UML designers a good understanding of both design patterns and antipatterns. Unfortunately, UML models for real systems tend to be huge...
Demis Ballis, Andrea Baruzzo, Marco Comini
SECON
2008
IEEE
16 years 1 months ago
Gateway Design for Data Gathering Sensor Networks
—Innovation in gateways for data gathering sensor networks has lagged compared to advances in mote-class devices, leaving us with a limited set of options for deploying such syst...
Raluca Musaloiu-Elefteri, Razvan Musaloiu-Elefteri...
IWIA
2006
IEEE
16 years 24 days ago
The LAIDS/LIDS Framework for Systematic IPS Design
The recent outbreaks of extremely fast spreading worms highlight the inadequacy of the current patching approach. Intrusion prevention systems (IPSs) that automatically generate a...
Simon P. Chung, Aloysius K. Mok