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ISMAR
2006
IEEE
16 years 17 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ICPP
1999
IEEE
15 years 11 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
CODES
2006
IEEE
16 years 19 days ago
Generic netlist representation for system and PE level design exploration
Designer productivity and design predictability are vital factors for successful embedded system design. Shrinking time-to-market and increasing complexity of these systems requir...
Bita Gorjiara, Mehrdad Reshadi, Pramod Chandraiah,...
CODES
2006
IEEE
16 years 19 days ago
Multi-processor system design with ESPAM
For modern embedded systems, the complexity of embedded applications has reached a point where the performance requirements of these applications can no longer be supported by emb...
Hristo Nikolov, Todor Stefanov, Ed F. Deprettere
KBSE
1995
IEEE
15 years 10 months ago
A Transformation System for Interactive Reformulation of Design Optimization Strategies
Numerical design optimization algorithms are highly sensitive to the particular formulation of the optimization problems they are given. The formulation of the search space, the o...
Thomas Ellman, John Keane, Takahiro Murata, Mark S...