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» Design and Implementation of the FRIENDS System
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ACMACE
2004
ACM
16 years 2 days ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
ERLANG
2004
ACM
16 years 2 days ago
HiPE on AMD64
Erlang is a concurrent functional language designed for developing large-scale, distributed, fault-tolerant systems. The primary implementation of the language is the Erlang/OTP s...
Daniel Luna, Mikael Pettersson, Konstantinos F. Sa...
ISSTA
2004
ACM
16 years 2 days ago
Model checking XML manipulating software
The use of XML as the de facto data exchange standard has allowed integration of heterogeneous web based software systems regardless of implementation platforms and programming la...
Xiang Fu, Tevfik Bultan, Jianwen Su
SAC
2004
ACM
16 years 2 days ago
A Ubiquitous Computing environment for aircraft maintenance
Ubiquitous Computing bears a high potential in the area of aircraft maintenance. Extensive requirements regarding quality, safety, and documentation as well as high costs for havi...
Matthias Lampe, Martin Strassner, Elgar Fleisch
UIST
2004
ACM
16 years 2 days ago
Visual tracking of bare fingers for interactive surfaces
Visual tracking of bare fingers allows more direct manipulation of digital objects, multiple simultaneous users interacting with their two hands, and permits the interaction on l...
Julien Letessier, François Bérard
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