Supporting continuous sensing applications on mobile phones is challenging because of the resource demands of long-term sensing, inference and communication algorithms. We present...
Hong Lu, Jun Yang, Zhigang Liu, Nicholas D. Lane, ...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract. This work presents a new privacy primitive called “Traceable Signatures”, together with an efficient provably secure implementation. To this end, we develop the unde...
NASA’s satellites currently do not make use of advanced image compression techniques during data transmission to earth because of limitations in the available platforms. With th...
This paper describes some of the features of a sophisticated language and environment designed for experimentation with unification-oriented linguistic descriptions. The system, w...