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ASAP
2004
IEEE
115views Hardware» more  ASAP 2004»
15 years 10 months ago
Design of the QBIC Wearable Computing Platform
Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
ICDCS
2008
IEEE
16 years 23 days ago
Crystal: An Emulation Framework for Practical Peer-to-Peer Multimedia Streaming Systems
To rapidly evolve new designs of peer-to-peer (P2P) multimedia streaming systems, it is highly desirable to test and troubleshoot them in a controlled and repeatable experimental ...
Mea Wang, Hassan Shojania, Baochun Li
ICDCS
2010
IEEE
15 years 10 months ago
A New Buffer Cache Design Exploiting Both Temporal and Content Localities
: This paper presents a Least Popularly Used buffer cache algorithm to exploit both temporal locality and content locality of I/O requests. Popular data blocks are selected as refe...
Jin Ren, Qing Yang
SENSYS
2006
ACM
16 years 8 days ago
Run-time dynamic linking for reprogramming wireless sensor networks
From experience with wireless sensor networks it has become apparent that dynamic reprogramming of the sensor nodes is a useful feature. The resource constraints in terms of energ...
Adam Dunkels, Niclas Finne, Joakim Eriksson, Thiem...
VRST
2005
ACM
15 years 12 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer