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» Design and Implementation of Software Objects in Hardware
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OOPSLA
2010
Springer
15 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
EUROMICRO
2009
IEEE
16 years 29 days ago
Exercise Generation by Group Models for Autonomous Web-Based Learning
Abstract— Creating exercises for learners requires significant time. This is one reason, beside difficulties of discussing individualized tasks in a classroom setting, why often ...
Michael Sonntag
EUROMICRO
2007
IEEE
16 years 16 days ago
SensBution: A Rule-Based Peer-to-Peer Approach for Sensor-Based Infrastructures
Ubiquitous environments facilitate the fast and easy access to users’ physical environments. Ubiquitous environments typically capture users’ presence and activities in a room...
Tom Gross, Thilo Paul-Stueve, Tsvetomira Palakarsk...
DATE
2009
IEEE
137views Hardware» more  DATE 2009»
16 years 29 days ago
A self-adaptive system architecture to address transistor aging
—As semiconductor manufacturing enters advanced nanometer design paradigm, aging and device wear-out related degradation is becoming a major concern. Negative Bias Temperature In...
Omer Khan, Sandip Kundu
RT
1999
Springer
15 years 10 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker