With this contribution we present a design and development method for distributed applications, which are running on top of advanced object middleware platforms. We introduce the ...
We present a Pareto efficient design method for multi-dimensional optimization of run-time reconfigurable streaming applications on CPU/FPGA platforms, which automatically allocate...
This paper presents the design and simulation method for developing a RISC-based 32-bit embedded on-board computer. Instead of the conventional breadboarded prototype, (1) we used...
This paper describes our exploration of a design space for an augmented reality prototype. We began by observing air traffic controllers and their interactions with paper flight s...
Wendy E. Mackay, Anne-Laure Fayard, Laurent Frober...
The differences between electronics design through artificial evolution and through conventional methods have the consequence that evolved circuits may take unusual leverage from ...