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CHI
2004
ACM
16 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
KIVS
2009
Springer
16 years 1 months ago
Towards the Design of Unexploitable Construction Mechanisms for Multiple-Tree Based P2P Streaming Systems
Abstract. In peer-to-peer based live streaming systems, a great number of participants have to cooperate to efficiently and reliably distribute a continuous flow of data. Each rec...
Michael Brinkmeier, Mathias Fischer, Sascha Grau, ...
AAAI
2010
15 years 8 months ago
Computationally Feasible Automated Mechanism Design: General Approach and Case Studies
In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechan...
Mingyu Guo, Vincent Conitzer
ICC
2007
IEEE
16 years 1 months ago
A Support System for Designing Ubiquitous Service Composition Scenarios
—Ubiquitous service composition provides new services and applications seamlessly by establishing cooperation among any devices in home networks and any services in service provi...
Takaaki Moriya, Hiroyuki Ohnishi, Makoto Yoshida, ...
ATAL
2010
Springer
15 years 8 months ago
Opportunistic belief reconciliation during distributed interactions
Successful interaction between autonomous agents is contingent on those agents making decisions consistent with the expectations of their peers -- these expectations are based on ...
Paul Martin, David Robertson, Michael Rovatsos