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IEEESCC
2009
IEEE
16 years 1 months ago
Design Pattern for Object Triple Mapping
 Up to now, developing software for the Semantic Web is much more complex than developing software for other data representation paradigms, such as relational databases. Softwa...
Matthias Quasthoff, Christoph Meinel
EWSA
2006
Springer
15 years 10 months ago
Preserving Software Quality Characteristics from Requirements Analysis to Architectural Design
In this paper, we present a pattern-based software development method that preserves usability and security quality characteristics using a role-driven mapping of requirements anal...
Holger Schmidt, Ina Wentzlaff
MBUI
2004
112views User Interface» more  MBUI 2004»
15 years 8 months ago
Patterns, Tools and Models for Interaction Design
In recent years the re-use of already existing solutions and ideas has become more and more crucial. Re-inventing the wheel over and over again is not feasible. Especially model b...
Daniel Sinnig, Ashraf Gaffar, Ahmed Seffah, Peter ...
CSCW
1996
ACM
15 years 11 months ago
Designing Object-Oriented Synchronous Groupware with COAST
This paper introduces COAST, an object-oriented toolkit for the development of synchronous groupware, which enhances the usability and simplifies the development of such applicati...
Christian Schuckmann, Lutz Kirchner, Jan Schü...
155
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CERA
2010
105views more  CERA 2010»
15 years 6 months ago
Implications of Alternative Multilevel Design Methods for Design Process Management
Multilevel design problems are typically decomposed into a hierarchy of distributed and strongly coupled sub-problems, each solved by design teams with specialized knowledge and t...
David Shahan, Carolyn Seepersad Seepersad