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» Design and Analysis of Computer Algorithms
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CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
APCHI
2004
IEEE
15 years 10 months ago
Designing for Flow in a Complex Activity
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
Jon M. Pearce, Steve Howard
CCS
2008
ACM
15 years 8 months ago
Dependent link padding algorithms for low latency anonymity systems
Low latency anonymity systems are susceptive to traffic analysis attacks. In this paper, we propose a dependent link padding scheme to protect anonymity systems from traffic analy...
Wei Wang 0002, Mehul Motani, Vikram Srinivasan
AHS
2007
IEEE
262views Hardware» more  AHS 2007»
15 years 8 months ago
A Reed-Solomon Algorithm for FPGA Area Optimization in Space Applications
This work describes an algebraic based design strategy targeting area optimization in reconfigurable computer technology (FPGA). Area optimization is a major issue as smaller comp...
Gabriel Marchesan Almeida, Eduardo Augusto Bezerra...
GECCO
2003
Springer
120views Optimization» more  GECCO 2003»
15 years 12 months ago
Multi-FPGA Systems Synthesis by Means of Evolutionary Computation
Abstract. Multi-FPGA systems (MFS) are used for a great variety of applications, for instance, dynamically re-configurable hardware applications, digital circuit emulation, and num...
José Ignacio Hidalgo, Francisco Ferná...