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CODES
2006
IEEE
15 years 8 months ago
Efficient computation of buffer capacities for multi-rate real-time systems with back-pressure
A key step in the design of multi-rate real-time systems is the determination of buffer capacities. In our multi-processor system, we apply back-pressure as caused by bounded buff...
Maarten Wiggers, Marco Bekooij, Pierre G. Jansen, ...
154
Voted
ICDAR
1999
IEEE
15 years 11 months ago
On the Evaluation of Document Analysis Components by Recall, Precision, and Accuracy
In document analysis, it is common to prove the usefulness of a component by an experimental evaluation. By applying the respective algorithms to a test sample, some effectiveness...
Markus Junker, Andreas Dengel, Rainer Hoch
GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ACMIDC
2009
15 years 10 months ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
CHI
2009
ACM
15 years 7 months ago
The application of forgiveness in social system design
When an offence occurs, the victim and offender can overcome the harm done through forgiveness. This paper demonstrates how forgiveness can be supported in social system design. W...
Asimina Vasalou, Jens Riegelsberger, Adam N. Joins...