The 3D Shape Retrieval Contest 2010 (SHREC'10) on range scan retrieval aims at comparing algorithms that match a range scan to complete 3D models in a target database. The qu...
Helin Dutagaci, Afzal Godil, Chun Pan Cheung, Taka...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
This paper investigates how to parse (segment) facial components from face images which may be partially occluded. We propose a novel face parser, which recasts segmentation of fa...
The calculation of salient structures is one of the early and basic ideas of perceptual organization in Computer Vision. Saliency algorithms typically mark edge-points with some s...