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CACM
2000
108views more  CACM 2000»
15 years 6 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
ESE
2000
102views Database» more  ESE 2000»
15 years 6 months ago
Picking the Right Problem Frame-An Empirical Study
Problem frames are a relatively new approach to requirements engineering, promising benefits not only in elicitation but also in subsequent design, by allowing their users to selec...
Keith Phalp, Karl Cox
IRES
2000
71views more  IRES 2000»
15 years 6 months ago
Library Research Seminar II Partners and connections
Although libraries are public spaces in which individuals engage in a range of social and informational activities, few researchers in library and information science use ethnogra...
TOCHI
2002
63views more  TOCHI 2002»
15 years 6 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
PUC
2007
84views more  PUC 2007»
15 years 5 months ago
Interacting with mobile services: an evaluation of camera-phones and visual tags
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a userexperience study is described in which participants were both observed learning ...
Eleanor F. Toye, Richard Sharp, Anil Madhavapeddy,...