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VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
15 years 11 months ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina
NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
MOBILITY
2009
ACM
15 years 11 months ago
Context-sensitive authorization in interaction patterns
Main requirement of recent computing environments, like mobile and then ubiquitous computing, is to adapt applications to context. On the other hand, access control generally trus...
Vincent Hourdin, Jean-Yves Tigli, Stephane Lavirot...
EMO
2001
Springer
150views Optimization» more  EMO 2001»
15 years 10 months ago
On the Effects of Archiving, Elitism, and Density Based Selection in Evolutionary Multi-objective Optimization
This paper studies the influence of what are recognized as key issues in evolutionary multi-objective optimization: archiving (to keep track of the current non-dominated solutions...
Marco Laumanns, Eckart Zitzler, Lothar Thiele
ICCS
2001
Springer
15 years 10 months ago
Optimizing Sparse Matrix Computations for Register Reuse in SPARSITY
Abstract. Sparse matrix-vector multiplication is an important computational kernel that tends to perform poorly on modern processors, largely because of its high ratio of memory op...
Eun-Jin Im, Katherine A. Yelick