This paper details results of an experiment to empirically evaluate the effectiveness and user acceptability of human-like synthetic agents in a multi-modal electronic retail scen...
Helen McBreen, Paul Shade, Mervyn A. Jack, Peter J...
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illus...
Human interaction proofs (HIPs) have become commonplace on the internet for protecting free online services from abuse by automated scripts/bots. They are challenges designed to b...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
Location-based services (LBS), enabled by advances in mobile and positioning technologies, have afforded users with a pervasive flexibility to be uniquely addressable and to acces...