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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 11 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
USENIX
2008
15 years 9 months ago
Cutting Corners: Workbench Automation for Server Benchmarking
A common approach to benchmarking a server is to measure its behavior under load from a workload generator. Often a set of such experiments is required-perhaps with different serv...
Piyush Shivam, Varun Marupadi, Jeffrey S. Chase, T...
SIGCSE
2008
ACM
412views Education» more  SIGCSE 2008»
15 years 6 months ago
Undergraduate data communications and networking projects using opnet and wireshark software
The national importance of creating "content reflecting cutting edge developments in STEM fields" has been recognized the National Science Foundation. The National Resea...
Vasil Hnatyshin, Andrea F. Lobo
APSEC
2000
IEEE
15 years 11 months ago
Transatlantic project courses in a university environment
Communication and collaboration is difficult in geographically distributed settings. As a result of globalization, merges and acquisition, and scarce skills, software development...
Bernd Brügge, Allen H. Dutoit, Rafael Kobylin...
ICCBR
1999
Springer
15 years 11 months ago
Case Representation, Acquisition, and Retrieval in SIROCCO
As part of our investigation of how abstract principles are operationalized to facilitate their application to specific fact situations, we have begun to develop and experiment wit...
Bruce M. McLaren, Kevin D. Ashley