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AUIC
2006
IEEE
16 years 1 months ago
Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments
This paper provides an insight into the usability of our Universal Interaction Controller (UIC), a user interface device designed to support interactions in ubiquitous computing e...
Hannah Slay, Bruce H. Thomas
AUIC
2006
IEEE
16 years 1 months ago
Middle-aged users' experience of short message service
Short Message Service (SMS) is a popular form of nonverbal mobile communication. To date, most research has focused upon the use of SMS by teenagers and young adults. Our work exa...
Christine Soriano, Gitesh K. Raikundalia, Jakub Sz...
AUIC
2006
IEEE
16 years 1 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
AUIC
2006
IEEE
16 years 1 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
COMPSAC
2006
IEEE
16 years 1 months ago
A Biologically-Inspired Autonomic Architecture for Self-Healing Data Centers
—This paper describes a biologically-inspired network architecture, called SymbioticSphere, which allows large-scale data centers to autonomously adapt to dynamic environmental c...
Paskorn Champrasert, Junichi Suzuki