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CHI
2008
ACM
16 years 7 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
ICSOC
2004
Springer
16 years 16 days ago
Methodological support for service-oriented design with ISDL
Currently, service-oriented computing is mainly technology-driven. Most developments focus on the technology that enables enterprises to describe, publish and compose application ...
Dick A. C. Quartel, Remco M. Dijkman, Marten van S...
IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
CHI
2004
ACM
16 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
EWC
2011
84views more  EWC 2011»
15 years 2 months ago
A theoretical framework for an intelligent design catalogue
This paper outlines continuing work on the intelligent design catalogue. The intelligent design catalogue seeks to create a virtual design environment that is linked to a catalogu...
Paul Winkelman