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ICSM
2009
IEEE
16 years 1 months ago
Playing roles in design patterns: An empirical descriptive and analytic study
This work presents a descriptive and analytic study of classes playing zero, one, or two roles in six different design patterns (and combinations thereof). First, we answer three...
Foutse Khomh, Yann-Gaël Guéhéne...
ICESS
2007
Springer
16 years 1 months ago
A Design Method for Heterogeneous Adders
The performance of existing adders varies widely in their speed and area requirements, which in turn sometimes makes designers pay a high cost in area especially when the delay req...
Jeong-Gun Lee, Jeong-A. Lee, Byeong-Seok Lee, Milo...
CODES
2008
IEEE
15 years 8 months ago
A time-predictable system initialization design for huge-capacity flash-memory storage systems
The capacity of flash-memory storage systems grows at a speed similar to many other storage systems. In order to properly manage the product cost, vendors face serious challenges ...
Chin-Hsien Wu
CSMR
2004
IEEE
15 years 10 months ago
Using History Information to Improve Design Flaws Detection
1 As systems evolve and their structure decays, maintainers need accurate and automatic identification of the design problems. Current approaches for automatic detection of design...
Daniel Ratiu, Stéphane Ducasse, Tudor G&ici...
IUI
2012
ACM
14 years 2 months ago
1F: one accessory feature design for gesture recognizers
One Feature (1F) is a simple and intuitive pruning strategy that reduces considerably the amount of computations required by Nearest-Neighbor gesture classifiers while still pres...
Radu-Daniel Vatavu