This work presents a descriptive and analytic study of classes playing zero, one, or two roles in six different design patterns (and combinations thereof). First, we answer three...
The performance of existing adders varies widely in their speed and area requirements, which in turn sometimes makes designers pay a high cost in area especially when the delay req...
The capacity of flash-memory storage systems grows at a speed similar to many other storage systems. In order to properly manage the product cost, vendors face serious challenges ...
1 As systems evolve and their structure decays, maintainers need accurate and automatic identification of the design problems. Current approaches for automatic detection of design...
One Feature (1F) is a simple and intuitive pruning strategy that reduces considerably the amount of computations required by Nearest-Neighbor gesture classifiers while still pres...