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IEEECGIV
2005
IEEE
16 years 8 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
SCESM
2006
ACM
247views Algorithms» more  SCESM 2006»
16 years 18 days ago
Automating software architecture exploration with M2Aspects
An important step in the development of large-scale distributed reactive systems is the design of effective system architectures. The early availability of prototypes facilitates...
Ingolf H. Krüger, Gunny Lee, Michael Meisinge...
169
Voted
WCRE
2003
IEEE
15 years 12 months ago
Fuzzy Extensions for Reverse Engineering Repository Models
Reverse Engineering is a process fraught with imperfections. The importance of dealing with non-precise, possibly inconsistent data explicitly when interacting with the reverse en...
Ulrike Kölsch, René Witte
162
Voted
ER
2003
Springer
158views Database» more  ER 2003»
15 years 12 months ago
REF: A Practical Agent-Based Requirement Engineering Framework
Abstract. Requirements Engineering techniques, based on the fundamental notions of agency, i.e., Agent, Goal, and Intentional Dependency, have been recognized as having the potenti...
Paolo Bresciani, Paolo Donzelli
ICSE
2005
IEEE-ACM
16 years 6 months ago
Binary refactoring: improving code behind the scenes
We present Binary Refactoring: a software engineering technique for improving the implementation of programs without modifying their source code. While related to regular refactor...
Eli Tilevich, Yannis Smaragdakis