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JSS
1998
139views more  JSS 1998»
15 years 6 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
HUC
2010
Springer
15 years 3 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
14 years 1 months ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...
GPC
2007
Springer
16 years 13 days ago
Server-Side Parallel Data Reduction and Analysis
Abstract. Geoscience analysis is currently limited by cumbersome access and manipulation of large datasets from remote sources. Due to their data-heavy and compute-light nature, th...
Daniel L. Wang, Charles S. Zender, Stephen F. Jenk...
JVA
2006
IEEE
16 years 9 days ago
Programming Models for Grid Applications and Systems: Requirements and Approaches
History repeats itself. Since the invention of the programmable computer, numerous computer scientists keep dedicating their professional lives to the design of “the single, bes...
Thilo Kielmann