Sciweavers

2949 search results - page 240 / 590
» Design Patterns for Collaborative Systems
Sort
View
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
15 years 6 months ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser
SIGDIAL
2010
15 years 4 months ago
Non-humanlike Spoken Dialogue: A Design Perspective
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, ...
KDD
2010
ACM
287views Data Mining» more  KDD 2010»
15 years 8 months ago
Designing efficient cascaded classifiers: tradeoff between accuracy and cost
We propose a method to train a cascade of classifiers by simultaneously optimizing all its stages. The approach relies on the idea of optimizing soft cascades. In particular, inst...
Vikas C. Raykar, Balaji Krishnapuram, Shipeng Yu
ISMVL
1999
IEEE
72views Hardware» more  ISMVL 1999»
15 years 11 months ago
Information Relationships and Measures in Application to Logic Design
In this paper, the theory of information relationships and relationship measures is considered and its application to logic design is discussed. This theory makes operational the ...
Lech Józwiak
CHI
2006
ACM
16 years 7 months ago
Whither or whether HCI: requirements analysis for multi-sited, multi-user cyberinfrastructures
Cyberinfrastructures bring together distributed resources to support scientific discoveries. Cyberinfrastructures currently under development are intended to enable the cooperativ...
Ann Zimmerman, Bonnie A. Nardi