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ISCOPE
1999
Springer
15 years 10 months ago
Using Object-Oriented Techniques for Realizing Parallel Architectural Skeletons
The concept of design patterns has recently emerged as a new paradigm in the context of object-oriented design methodology. Similar ideas are being explored in other areas of compu...
Dhrubajyoti Goswami, Ajit Singh, Bruno R. Preiss
MOBISYS
2010
ACM
15 years 9 months ago
MoVi: mobile phone based video highlights via collaborative sensing
Sensor networks have been conventionally defined as a network of sensor motes that collaboratively detect events and report them to a remote monitoring station. This paper makes a...
Xuan Bao, Romit Roy Choudhury
IWEC
2004
15 years 8 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
MOBISYS
2007
ACM
16 years 6 months ago
COMBINE: leveraging the power of wireless peers through collaborative downloading
Mobile devices are increasingly equipped with multiple network interfaces: Wireless Local Area Network (WLAN) interfaces for local connectivity and Wireless Wide Area Network (WWA...
Ganesh Ananthanarayanan, Venkata N. Padmanabhan, L...
EKAW
2008
Springer
15 years 8 months ago
A Pattern and Rule-Based Approach for Reusing Adaptive Hypermedia Creator's Models
The design of Adaptive Hypermedia is a difficult task which can be made easier if generic systems and AH creators' models are reused. We address this design problem in the set...
Nadjet Zemirline, Chantal Reynaud, Yolaine Bourda,...