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» Design Patterns for Augmented Reality Systems
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177
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IUI
2005
ACM
15 years 11 months ago
Interfaces for networked media exploration and collaborative annotation
In this paper, we present our efforts towards creating interfaces for networked media exploration and collaborative annotation. The problem is important since online social networ...
Preetha Appan, Bageshree Shevade, Hari Sundaram, D...
161
Voted
CHI
2004
ACM
15 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
179
Voted
MOBISYS
2008
ACM
16 years 5 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
181
Voted
IUI
2004
ACM
15 years 11 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
157
Voted
CIARP
2004
Springer
15 years 11 months ago
Speaker Verification Using Coded Speech
Abstract. The implementation of a pseudo text-independent Speaker Verification system is described. This system was designed to use only information extracted directly from the cod...
Antonio Moreno-Daniel, Biing-Hwang Juang, Juan Art...