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» Design Patterns as Language Constructs
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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
FASE
2006
Springer
15 years 10 months ago
: Designing a Scalable Build Process
Modern software codebases are frequently large, heterogeneous, and constantly evolving. The languages and tools for software construction, including code builds and configuration m...
Jason Hickey, Aleksey Nogin
PLDI
2003
ACM
15 years 11 months ago
Taming the IXP network processor
We compile Nova, a new language designed for writing network processing applications, using a back end based on integer-linear programming (ILP) for register allocation, optimal b...
Lal George, Matthias Blume
OOPSLA
2009
Springer
16 years 25 days ago
Typestate-oriented programming
Objects model the world, and state is fundamental to a faithful modeling. Engineers use state machines to understand and reason about state transitions, but programming languages ...
Jonathan Aldrich, Joshua Sunshine, Darpan Saini, Z...
OOPSLA
2007
Springer
16 years 13 days ago
Software speculative multithreading for Java
We apply speculative multithreading to sequential Java programs in software to achieve speedup on existing multiprocessors. A common speculation library supports both Java bytecod...
Christopher J. F. Pickett