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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
OTM
2004
Springer
15 years 11 months ago
Using Patterns in the Design of Inter-organizational Systems - An Experience Report
Abstract. The modeling, design, and implementation of inter-organizational systems (IOS) is a challenging new problem. In contrast to previous systems, where components have clearl...
John Novatnack, Jana Koehler
SOSE
2006
IEEE
16 years 5 days ago
Service Engineering Design Patterns
Design of service-oriented applications differs from design of the component-based applications in granularity, abstraction and dynamic environment in which binding between client...
Nikola Milanovic
EUROPLOP
2006
15 years 7 months ago
Business Logic in the Presentation Layer - Design Patterns on the Implementation of Business Logic on the Client-Side
Abstract: As a general rule of thumb, business logic in a multi-layered information system should be implemented in a dedicated domain layer and be separated from the presentation ...
Tim Wellhausen
CAISE
2006
Springer
15 years 10 months ago
Separation and Modularization of Crosscutting Social Patterns in Detailed Architectural Design
This paper outlines an aspect-oriented approach to support separation and modularization of crosscutting concerns in multi-agent systems. Aspects as abstractions to capture social ...
Carla T. L. L. Silva, Jaelson Brelaz de Castro, Jo...