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PPOPP
2003
ACM
15 years 11 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
ETRICS
2006
15 years 9 months ago
Simplifying Signature Engineering by Reuse
Abstract. Most intrusion detection systems deployed today apply misuse detection as detection procedure. Misuse detection compares the recorded audit data with predefined patterns,...
Sebastian Schmerl, Hartmut König, Ulrich Fleg...
ICAD
2004
15 years 7 months ago
Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy
Comparing designs of sonifications is difficult enough but comparing a visual display with a sound display is much harder. Yet the designer of multi-sensory displays would like to...
Keith V. Nesbitt
ECMDAFA
2006
Springer
228views Hardware» more  ECMDAFA 2006»
15 years 9 months ago
Model Driven Development of Multi-Agent Systems
Abstract. Design patterns are templates of general solutions to commonlyoccurring problems in the analysis and design of software systems. In mature development processes, engineer...
Juan Pavón, Jorge J. Gómez-Sanz, Rub...