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HCI
2011
14 years 10 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
ICDE
2006
IEEE
155views Database» more  ICDE 2006»
16 years 8 months ago
Designing and Evaluating an XPath Dialect for Linguistic Queries
Linguistic research and natural language processing employ large repositories of ordered trees. XML, a standard ordered tree model, and XPath, its associated language, are natural...
Steven Bird, Yi Chen, Susan B. Davidson, Haejoong ...
CHI
2007
ACM
16 years 7 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson
CHI
2006
ACM
16 years 7 months ago
Design of a role-playing game to study the trajectories of health care workers in an operating room
Drawing on an ethnographic study of hospital work in an operating room, we present the design and implementation of a web-based role-playing application of a master schedule. We s...
Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisb...
BIBM
2008
IEEE
16 years 1 months ago
Synthetic Biology Design and Analysis: A Case Study of Frequency Entrained Biological Clock
Abstract—Biological clock, a self sustaining oscillation widely discovered in many species, is important to determine many biological activities, for example, the sleep-wake cycl...
Peng Yu, Xi Chen, David Z. Pan, Andrew D. Ellingto...