General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
Efficient energy and performance estimation of embedded software is a critical part of any system-level design flow. Macromodeling based estimation is an attempt to speed up estim...
Background: Systematic, high-throughput studies of mouse phenotypes have been hampered by the inability to analyze individual animal data from a multitude of sources in an integra...
R. Brent Calder, Rudolf B. Beems, Harry van Steeg,...
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter c...
One of the biggest challenges in building effective anti-spam solutions is designing systems to defend against the everevolving bag of tricks spammers use to defeat them. Because ...