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AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
DAC
2004
ACM
16 years 7 months ago
Automated energy/performance macromodeling of embedded software
Efficient energy and performance estimation of embedded software is a critical part of any system-level design flow. Macromodeling based estimation is an attempt to speed up estim...
Anish Muttreja, Anand Raghunathan, Srivaths Ravi, ...
BMCBI
2007
153views more  BMCBI 2007»
15 years 6 months ago
MPHASYS: a mouse phenotype analysis system
Background: Systematic, high-throughput studies of mouse phenotypes have been hampered by the inability to analyze individual animal data from a multitude of sources in an integra...
R. Brent Calder, Rudolf B. Beems, Harry van Steeg,...
PADS
1999
ACM
15 years 10 months ago
Shock Resistant Time Warp
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter c...
Alois Ferscha, James Johnson
CEAS
2006
Springer
15 years 10 months ago
Fast Uncertainty Sampling for Labeling Large E-mail Corpora
One of the biggest challenges in building effective anti-spam solutions is designing systems to defend against the everevolving bag of tricks spammers use to defeat them. Because ...
Richard Segal, Ted Markowitz, William Arnold