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DIGRA
2005
Springer
16 years 18 hour ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
ICALT
2003
IEEE
15 years 11 months ago
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
This position paper discusses different philosophical views of learning and the consequences of these different epistemologies on the design of online learning environments. Acade...
Miguel Baptista Nunes, Maggie McPherson
ECOOP
2000
Springer
15 years 10 months ago
Design Templates for Collective Behavior
Abstract. While sequential behavior of single objects is fairly well understood, orchestrating the collective behavior emerging from the behaviors of individual objects continues t...
Pertti Kellomäki, Tommi Mikkonen
CGVR
2006
15 years 7 months ago
Evolutionary Design of Virtual Plants
- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
Stefan Bornhofen, Claude Lattaud
CEC
2010
IEEE
15 years 7 months ago
An examination on the modularity of grammars in grammatical evolutionary design
Abstract-- This work furthers the understanding of modularity in grammar-based genetic programming approaches by analyzing how different grammars may be capable of producing the sa...
John Mark Swafford, Michael O'Neill