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» Design: One, but in different forms
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ACMACE
2008
ACM
15 years 8 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
DAC
2002
ACM
16 years 7 months ago
Combining strengths of circuit-based and CNF-based algorithms for a high-performance SAT solver
We propose Satisfiability Checking (SAT) techniques that lead to a consistent performance improvement of up to 3x over state-ofthe-art SAT solvers like Chaff on important problem ...
Malay K. Ganai, Pranav Ashar, Aarti Gupta, Lintao ...
MOBIHOC
2006
ACM
16 years 6 months ago
Performance analysis of mobility-assisted routing
Traditionally, ad hoc networks have been viewed as a connected graph over which end-to-end routing paths had to be established. Mobility was considered a necessary evil that inval...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...
EDUTAINMENT
2007
Springer
16 years 1 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
SIGSOFT
2004
ACM
16 years 7 days ago
Resolving uncertainties during trace analysis
Software models provide independent perspectives onto software systems. Ideally, all models should use the same model element to describe the same part of a system. Practically, m...
Alexander Egyed