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» Design, use and experience of e-learning systems
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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICCD
2008
IEEE
202views Hardware» more  ICCD 2008»
16 years 3 months ago
CrashTest: A fast high-fidelity FPGA-based resiliency analysis framework
— Extreme scaling practices in silicon technology are quickly leading to integrated circuit components with limited reliability, where phenomena such as early-transistor failures...
Andrea Pellegrini, Kypros Constantinides, Dan Zhan...
EH
2003
IEEE
136views Hardware» more  EH 2003»
15 years 12 months ago
Experimental Results in Evolutionary Fault-Recovery for Field Programmable
This paper presents experimental results of fast intrinsic evolutionary design and evolutionary fault recovery of a 4-bit Digital to Analog Converter (DAC) using the JPL stand-alo...
Ricardo Salem Zebulum, Didier Keymeulen, Vu Duong,...
JMLR
2012
13 years 9 months ago
Joint Learning of Words and Meaning Representations for Open-Text Semantic Parsing
Open-text semantic parsers are designed to interpret any statement in natural language by inferring a corresponding meaning representation (MR – a formal representation of its s...
Antoine Bordes, Xavier Glorot, Jason Weston, Yoshu...
CODES
2006
IEEE
16 years 21 days ago
Streamroller: : automatic synthesis of prescribed throughput accelerator pipelines
In this paper, we present a methodology for designing a pipeline of accelerators for an application. The application is modeled using sequential C language with simple stylization...
Manjunath Kudlur, Kevin Fan, Scott A. Mahlke