Sciweavers

2603 search results - page 109 / 521
» Design, use and experience of e-learning systems
Sort
View
ACMDIS
2000
ACM
15 years 10 months ago
A Pattern Approach to Interaction Design
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, how...
Jan O. Borchers
DAC
2002
ACM
16 years 7 months ago
Software synthesis from synchronous specifications using logic simulation techniques
This paper addresses the problem of automatic generation of implementation software from high-level functional specifications in the context of embedded system on chip designs. So...
Yunjian Jiang, Robert K. Brayton
SBACPAD
2007
IEEE
121views Hardware» more  SBACPAD 2007»
16 years 19 days ago
DTA-C: A Decoupled multi-Threaded Architecture for CMP Systems
One way to exploit Thread Level Parallelism (TLP) is to use architectures that implement novel multithreaded execution models, like Scheduled DataFlow (SDF). This latter model pro...
Roberto Giorgi, Zdravko Popovic, Nikola Puzovic
EURODAC
1995
IEEE
128views VHDL» more  EURODAC 1995»
15 years 10 months ago
Closeness metrics for system-level functional partitioning
An important system design task is the partitioning of system functionality for implementation among multiple system components, including partitions among hardware and software c...
Frank Vahid, Daniel D. Gajski
EUROPAR
2009
Springer
16 years 28 days ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...