Sciweavers

3168 search results - page 507 / 634
» Design, implementation and evaluation of a virtual storage s...
Sort
View
AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
MTV
2007
IEEE
121views Hardware» more  MTV 2007»
16 years 22 days ago
Chico: An On-chip Hardware Checker for Pipeline Control Logic
The widening gap between CPU complexity and verification capability is becoming increasingly more salient. It is impossible to completely verify the functionality of a modern mic...
Andrew DeOrio, Adam Bauserman, Valeria Bertacco
IV
2009
IEEE
173views Visualization» more  IV 2009»
16 years 1 months ago
MostVis: An Interactive Visualization Supporting Automotive Engineers in MOST Catalog Exploration
The MOST bus is a current bus technology for connecting multimedia components in cars, such as radios, navigation systems, or media players. The bus functionality is described in ...
Michael Sedlmair, Christian Bernhold, Daniel Herrs...
WMCSA
2002
IEEE
15 years 11 months ago
Extensible Adaptation via Constraint Solving
Applications running on a mobile and wireless devices must be able to adapt gracefully to limited and fluctuating network resources. The variety of applications, platforms upon w...
Yuri Dotsenko, Eyal de Lara, Dan S. Wallach, Willy...
SIGCOMM
2000
ACM
15 years 10 months ago
Endpoint admission control: Architectural issues and performance
The traditional approach to implementing admission control, as exemplified by the Integrated Services proposal in the IETF, uses a signalling protocol to establish reservations a...
Lee Breslau, Edward W. Knightly, Scott Shenker, Io...