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NETGAMES
2006
ACM
16 years 14 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ATAL
2009
Springer
16 years 1 months ago
Graph-based methods for the analysis of large-scale multiagent systems
Multiagent systems are often characterized by complex, and sometimes unpredictable interactions amongst their autonomous components. While these systems can provide robust and sca...
Wilbur Peng, William Krueger, Alexander Grushin, P...
WORDS
2003
IEEE
15 years 11 months ago
ORB Middleware Evolution for Networked Embedded Systems
Standards-based COTS middleware has been shown to be effective in meeting a range of functional and QoS requirements for distributed real-time and embedded (DRE) systems. Each sta...
Christopher D. Gill, Venkita Subramonian, Jeff Par...
EUROMICRO
2004
IEEE
15 years 10 months ago
CoBFIT: A Component-Based Framework for Intrusion Tolerance
In this paper, we present the architecture of CoBFIT, a component-based framework for building intrusion-tolerant distributed systems. The CoBFIT framework, by virtue of its desig...
HariGovind V. Ramasamy, Adnan Agbaria, William H. ...
SAINT
2003
IEEE
15 years 11 months ago
Problems and Tentative solutions in InternetCAR testing with IPv6
Vehicle environment is a good testbed to investigate Internet mobility technologies. Based on testing of building, protocol implementation details and problems to deploy it will b...
Keisuke Uehara, Hideki Sunahara, Jun Murai