Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
Multiagent systems are often characterized by complex, and sometimes unpredictable interactions amongst their autonomous components. While these systems can provide robust and sca...
Wilbur Peng, William Krueger, Alexander Grushin, P...
Standards-based COTS middleware has been shown to be effective in meeting a range of functional and QoS requirements for distributed real-time and embedded (DRE) systems. Each sta...
Christopher D. Gill, Venkita Subramonian, Jeff Par...
In this paper, we present the architecture of CoBFIT, a component-based framework for building intrusion-tolerant distributed systems. The CoBFIT framework, by virtue of its desig...
HariGovind V. Ramasamy, Adnan Agbaria, William H. ...
Vehicle environment is a good testbed to investigate Internet mobility technologies. Based on testing of building, protocol implementation details and problems to deploy it will b...