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AAAI
1997
15 years 8 months ago
Model Decomposition and Simulation: A Component Based Qualitative Simulation Algorithm
Traditionally, qualitative simulation uses a global, state-based representation to describe the behavior of the modeled system. For larger, more complex systems this representatio...
Daniel J. Clancy, Benjamin Kuipers
AI
2002
Springer
15 years 6 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
WICON
2008
15 years 8 months ago
On the practical complexity of solving the maximum weighted independent set problem for optimal scheduling in wireless networks
It is well known that the maximum weighted independent set (MWIS) problem is NP-complete. Moreover, optimal scheduling in wireless networks requires solving a MWIS problem. Conseq...
Peng Wang, Stephan Bohacek
COCOON
2009
Springer
16 years 1 months ago
A Fast Algorithm for Computing a Nearly Equitable Edge Coloring with Balanced Conditions
We discuss the nearly equitable edge coloring problem on a multigraph and propose an efficient algorithm for solving the problem, which has a better time complexity than the previ...
Akiyoshi Shioura, Mutsunori Yagiura
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...