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INFOCOM
2006
IEEE
16 years 1 months ago
Stable Scheduling Policies for Maximizing Throughput in Generalized Constrained Queueing Systems
We consider a class of queueing networks referred to as “generalized constrained queueing networks” which form the basis of several different communication networks and inform...
Prasanna Chaporkar, Saswati Sarkar
MEMOCODE
2006
IEEE
16 years 1 months ago
Latency-insensitive design and central repetitive scheduling
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...
SBACPAD
2006
IEEE
147views Hardware» more  SBACPAD 2006»
16 years 1 months ago
Controlling the Power and Area of Neural Branch Predictors for Practical Implementation in High-Performance Processors
Neural-inspired branch predictors achieve very low branch misprediction rates. However, previously proposed implementations have a variety of characteristics that make them challe...
Daniel A. Jiménez, Gabriel H. Loh
ASPLOS
2006
ACM
16 years 1 months ago
Introspective 3D chips
While the number of transistors on a chip increases exponentially over time, the productivity that can be realized from these systems has not kept pace. To deal with the complexit...
Shashidhar Mysore, Banit Agrawal, Navin Srivastava...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
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