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AAAI
2007
15 years 9 months ago
Combining Multiple Heuristics Online
We present black-box techniques for learning how to interleave the execution of multiple heuristics in order to improve average-case performance. In our model, a user is given a s...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...
AIIDE
2008
15 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
NSDI
2007
15 years 9 months ago
WiDS Checker: Combating Bugs in Distributed Systems
Despite many efforts, the predominant practice of debugging a distributed system is still printf-based log mining, which is both tedious and error-prone. In this paper, we present...
Xuezheng Liu, Wei Lin, Aimin Pan, Zheng Zhang
NSDI
2008
15 years 9 months ago
Efficiency Through Eavesdropping: Link-layer Packet Caching
The broadcast nature of wireless networks is the source of both their utility and much of their complexity. To turn what would otherwise be unwanted interference into an advantage...
Mikhail Afanasyev, David G. Andersen, Alex C. Snoe...
WSC
2008
15 years 9 months ago
Guidelines for commercial off-the-shelf Simulation Package interoperability
Commercial-off-the-shelf (COTS) Simulation Packages (CSPs) are widely used visual interactive modeling environments such as ArenaTM, AnylogicTM, FlexsimTM, Simul8TM, WitnessTM, et...
Simon J. E. Taylor, Stephen John Turner, Steffen S...
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