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AAAI
1996
15 years 7 months ago
Rewarding Behaviors
Markov decision processes (MDPs) are a very popular tool for decision theoretic planning (DTP), partly because of the welldeveloped, expressive theory that includes effective solu...
Fahiem Bacchus, Craig Boutilier, Adam J. Grove
AAAI
2012
13 years 8 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
15 years 12 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
ICRA
2005
IEEE
116views Robotics» more  ICRA 2005»
15 years 12 months ago
Using Hierarchical EM to Extract Planes from 3D Range Scans
— Recently, the acquisition of three-dimensional maps has become more and more popular. This is motivated by the fact that robots act in the three-dimensional world and several t...
Rudolph Triebel, Wolfram Burgard, Frank Dellaert
AIIDE
2008
15 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...