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ACMACE
2005
ACM
16 years 2 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
INTERACT
2003
15 years 7 months ago
Managing one's Social Network: Does Age Make a Difference?
: Keeping in touch with family and friends should be easier now that we have a repertoire of communication tools available to us (e.g. SMS, IM, email, mobile and landline phones). ...
Hilary Smith, Yvonne Rogers, Mark Brady
ENTCS
2008
122views more  ENTCS 2008»
15 years 6 months ago
Concurrency in Biological Modeling: Behavior, Execution and Visualization
Modeling natural systems is a complicated task that involves the concurrent behavior of various processes, mechanisms and objects. Here, we describe an approach that we have been ...
David Harel, Yaki Setty, Sol Efroni, Naamah Swerdl...
GEOINFORMATICA
2008
73views more  GEOINFORMATICA 2008»
15 years 6 months ago
Reporting Leaders and Followers among Trajectories of Moving Point Objects
Abstract. Widespread availability of location aware devices (such as GPS receivers) promotes capture of detailed movement trajectories of people, animals, vehicles and other moving...
Mattias Andersson, Joachim Gudmundsson, Patrick La...
SIGCSE
2008
ACM
104views Education» more  SIGCSE 2008»
15 years 6 months ago
Inspiring blind high school students to pursue computer science with instant messaging chatbots
Blind students are an underrepresented group in computer science. In this paper, we describe our experience preparing and leading the computer science track at the National Federa...
Jeffrey P. Bigham, Maxwell B. Aller, Jeremy T. Bru...