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ASUNAM
2009
IEEE
16 years 1 months ago
Harnessing Wisdom of the Crowds Dynamics for Time-Dependent Reputation and Ranking
—The “wisdom of the crowds” is a concept used to describe the utility of harnessing group behaviour, where user opinion evolves over time and the opinion of the masses collec...
Elizabeth M. Daly
DIGRA
2005
Springer
15 years 12 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
UIST
1997
ACM
15 years 10 months ago
Supporting Cooperative and Personal Surfing with a Desktop Assistant
We motivate the use of desktop assistants in the context of web surfing and show how such a tool may be used to support activities in both cooperative and personal surfing. By coo...
Hannes Marais, Krishna Bharat
GROUP
2009
ACM
16 years 29 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CCGRID
2008
IEEE
16 years 28 days ago
Using Dynamic Condor-Based Services for Classifying Schizophrenia in Diffusion Tensor Images
— Diffusion Tensor Imaging (DTI) provides insight into the white matter of the human brain, which is affected by Schizophrenia. By comparing a patient group to a control group, t...
Simon Caton, Matthan Caan, Sílvia Delgado O...