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NETGAMES
2003
ACM
15 years 11 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
IPCCC
2006
IEEE
16 years 14 days ago
A novel queue management mechanism for improving performance of multihop flows in IEEE 802.11s based mesh networks
– Wireless Mesh networks exploit multi-hop wireless communications between Access Points to replace wired infrastructure. However, in multi-hop networks, effective bandwidth decr...
Nagesh Nandiraju, Deepti S. Nandiraju, Dave Cavalc...
PERCOM
2010
ACM
15 years 4 months ago
Analysis of Quality of Surveillance in fusion-based sensor networks
—Recent years have witnessed the deployments of wireless sensor networks for mission-critical applications such as battlefield monitoring and security surveillance. These applic...
Rui Tan, Guoliang Xing, Xunteng Xu, Jianping Wang
INFOCOM
2003
IEEE
15 years 11 months ago
Understanding TCP fairness over Wireless LAN
— As local area wireless networks based on the IEEE 802.11 standard see increasing public deployment, it is important to ensure that access to the network by different users rema...
Saar Pilosof, Ramachandran Ramjee, Danny Raz, Yuva...
TPDS
2010
136views more  TPDS 2010»
15 years 4 months ago
Gossip-Based Self-Management of a Recursive Area Hierarchy for Large Wireless SensorNets
—A recursive multi-hop area hierarchy has a number of applications in wireless sensor networks, the most common being scalable point-to-point routing, so-called hierarchical rout...
Konrad Iwanicki, Maarten van Steen