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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ICMCS
2010
IEEE
178views Multimedia» more  ICMCS 2010»
15 years 7 months ago
Optimal configuration of hash table based multimedia fingerprint databases using weak bits
The increasingly large amount of digital multimedia content has created a need for technologies to search and identify multimedia files. Multimedia fingerprinting has been widely ...
Claus Bauer, Regunathan Radhakrishnan, Wenyu Jiang
ICML
2010
IEEE
15 years 7 months ago
Transfer Learning for Collective Link Prediction in Multiple Heterogenous Domains
Link prediction is a key technique in many applications such as recommender systems, where potential links between users and items need to be predicted. A challenge in link predic...
Bin Cao, Nathan Nan Liu, Qiang Yang
ATAL
2010
Springer
15 years 6 months ago
Verifying agents with memory is harder than it seemed
ATL+ is a variant of alternating-time temporal logic that does not have the expressive power of full ATL , but still allows for expressing some natural properties of agents. It ha...
Nils Bulling, Wojciech Jamroga
MM
2010
ACM
198views Multimedia» more  MM 2010»
15 years 6 months ago
Analyzing and predicting sentiment of images on the social web
In this paper we study the connection between sentiment of images expressed in metadata and their visual content in the social photo sharing environment Flickr. To this end, we co...
Stefan Siersdorfer, Enrico Minack, Fan Deng, Jonat...
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