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AAAI
1998
15 years 8 months ago
Leveled Commitment Contracts with Myopic and Strategic Agents
In automated negotiation systems consisting of self-interested agents, contracts have traditionally been binding, i.e., impossible to breach. Such contracts do not allow the agent...
Martin Andersson, Tuomas Sandholm
AIPS
2000
15 years 8 months ago
Vision-Servoed Localization and Behavior-Based Planning for an Autonomous Quadruped Legged Robot
Planning for real robots to act in dynamic and uncertain environments is a challenging problem. A complete model of the world is not viable and an integration of deliberation and ...
Manuela M. Veloso, Elly Winner, Scott Lenser, Jame...
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
GRAPHICSINTERFACE
2000
15 years 8 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
TC
1998
15 years 8 months ago
Propagating Integrity Information among Interrelated Databases
Data integrity policies often require that quality and integrity metadata be generated and communicated to potential users. However, in data warehouses, federations, and other mul...
Arnon Rosenthal, Edward Sciore