In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
We present an architecture for and prototype of a system for quickly detecting software problem recurrences. Re-discovery of the same problem is very common in many large software...
Mark Brodie, Sheng Ma, Guy M. Lohman, Laurent Mign...
Modern dynamic distributed information systems need access control policies to address controlling access to multiple resources that are distributed. The s may be considered as a ...
Linying Su, David W. Chadwick, Andrew Basden, Jame...
This paper describes a system, Mr.Web, designed to interact with users over email to create and update Web pages. Our goal is that users interact with Mr.Web as if it were a human...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...