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» Demonstration of the CROSSMARC System
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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
CHI
2010
ACM
15 years 11 months ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
EWSN
2010
Springer
15 years 11 months ago
Wiselib: A Generic Algorithm Library for Heterogeneous Sensor Networks
One unfortunate consequence of the success story of wireless sensor networks (WSNs) in separate research communities is an evergrowing gap between theory and practice. Even though ...
Tobias Baumgartner, Ioannis Chatzigiannakis, S&aac...
NPAR
2010
ACM
15 years 11 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
PLDI
2010
ACM
15 years 11 months ago
Adversarial memory for detecting destructive races
Multithreaded programs are notoriously prone to race conditions, a problem exacerbated by the widespread adoption of multi-core processors with complex memory models and cache coh...
Cormac Flanagan, Stephen N. Freund
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